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Wintainment 500
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Wintainment 500.iso
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hexen.wcf
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1996-07-25
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18KB
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500 lines
; Defines general parameters of the game for which wadfiles are intended.
;
; Name textual name for internal use
; IWAD standard 8.3 base name and extension of main wadfile
; NewMap default name for new map -- dictates format for all maps
; Directory directory in which main wadfile (and game files) reside
; Run command to execute (from the directory) for running a map
[WadGame]
Name=Hexen
IWAD=hexen.wad
NewMap=MAP01
Directory=C:\hexen
Run=hexen.exe -file $_Wadfile -warp $_Wadmap
; Defines parameters of the default sector motif created when no motif
; file can be located at startup.
[Default.Sector]
Above=FOREST01
Main=FOREST01
Below=FOREST01
Ceiling=F_022
Floor=F_022
CeilingHeight=128
FloorHeight=0
Lighting=128
; Defines parameters of the default door motif created when no motif
; file can be located at startup.
[Default.Door]
Base=F_024
Door=D_WD07
Track=FOREST01
Type=12
; Defines parameters of the default stair motif created when no motif
; file can be located at startup.
[Default.Stair]
FloorRunner=WINN01
CeilingRunner=WINN01
Stairwell=WINN01
FloorInc=8
CeilingInc=0
LightingInc=0
; ID used to classify things
; Flags supplies some additional information:
; 0x0001 - indicate thing facing angle
; Red red value for drawing things of said class
; Green green value for drawing things of said class
; Blue blue value for drawing things of said class
; Name textual description of class
[Things.Classes]
0x001 0x0001 255 255 255 Start
0x002 0x0001 255 0 0 Enemy
0x003 0x0000 255 255 0 Key
0x004 0x0000 0 192 0 Armor
0x005 0x0000 128 128 0 Weapon
0x006 0x0000 128 128 000 Ammo
0x007 0x0000 0 255 255 Powerup
0x008 0x0000 192 192 192 Scenery
0x009 0x0000 96 96 96 Sounds
0x00a 0x0001 255 0 255 Teleport
0x00b 0x0000 0 0 255 Healing
0x00c 0x0000 192 0 0 Hazard
0x00d 0x0000 0 128 128 Special
0x00e 0x0000 128 0 128 Puzzle piece
; ID used to uniquely identify things in a map
; Class classification (defined above)
; Size approximate thing size (in map units)
; Sprite name of the sprite to use for display purposes
; Name textual description of thing
[Things.Types]
0x001 1 32 playa1 Player 1 *( number, -, -, -, - )
0x002 1 32 playa1 Player 2 *( number, -, -, -, - )
0x003 1 32 playa1 Player 3 *( number, -, -, -, - )
0x004 1 32 playa1 Player 4 *( number, -, -, -, - )
0x005 8 20 sttwa0 Gargoyle statue w/skull
0x006 8 20 rck1a0 Rock w/moss (tiny)
0x007 8 20 rck2a0 Rock w/moss (small)
0x009 8 20 rck3a0 Rock w/moss (medium)
0x00a 5 20 wcssa0 Serpent staff
0x00b 1 32 playf1 Deathmatch *( number, -, -, -, - )
0x00c 5 20 wfr1a0 Quietus blade
0x00d 5 20 wfr2a0 Quietus guard
0x00e 10 20 teleg0 Destination
0x00f 8 20 rck4a0 Rock w/moss (large)
0x010 5 20 wfr3a0 Quietus hilt
0x011 8 20 cdlra0 Chandelier w/flame
0x012 5 20 wch1a0 Wraithverge head
0x013 5 20 wch2a0 Wraithverge centerpiece
0x014 5 20 wch3a0 Wraithverge grip
0x015 5 20 wms1a0 Bloodscourge head
0x016 5 20 wms2a0 Bloodscourge centerpiece
0x017 5 20 wms3a0 Bloodscourge grip
0x018 8 20 tre1a0 Tree trunk (brown)
0x019 8 20 tre1a0 Tree trunk (brown, destructable)
0x01a 8 20 tre2a0 Tree (tall)
0x01b 8 20 tre3a0 Tree (cypress)
0x01c 8 20 stm1a0 Tree stump (splintered)
0x01d 8 20 stm2a0 Tree stump
0x01e 7 20 artipork Porkalator
0x01f 2 64 demna1 Chaos serpent (fire)
0x020 7 20 artisphl Mystic urn
0x021 7 20 artitrch Torch
0x022 2 40 wrtha1 Reiver
0x024 7 20 artiatlp Chaos device
0x025 8 20 stm3a0 Stump w/moss (short)
0x026 8 20 stm4a0 Stump w/moss (tall)
0x027 8 20 msh1a0 Mushroom (large, left)
0x028 8 20 msh2a0 Mushroom (large, right)
0x029 8 20 msh3a0 Mushroom (medium, left)
0x02a 8 20 msh4a0 Mushroom (small, right)
0x02c 8 20 msh5a0 Mushroom (small, light)
0x02d 8 20 msh6a0 Mushroom (small, forward)
0x02e 8 20 msh7a0 Mushroom (small, backward)
0x02f 8 20 msh8a0 Mushroom (small, morel)
0x030 8 20 sgmpa0 Stalagmite/stalactite combo
0x031 8 20 sgm1a0 Stalagmite (large)
0x032 8 20 sgm2a0 Stalagmite (medium)
0x033 8 20 sgm3a0 Stalagmite (small)
0x034 8 20 slc1a0 Stalactite (large)
0x035 5 20 wmcsa0 Frost shards
0x036 8 20 wltra0 Wall torch w/flame
0x037 8 20 wltri0 Wall torch
0x038 8 20 slc2a0 Stalactite (medium)
0x039 8 20 slc3a0 Stalactite (small)
0x03a 8 20 mss1a0 Moss (three strands)
0x03b 8 20 mss2a0 Moss (one strand)
0x03c 8 20 tre3a0 Vine
0x03d 8 20 cps1a0 Corpse (impaled)
0x03e 8 20 cps2a0 Corpse (sleeping)
0x03f 8 20 tms1a0 Tombstone (R.I.P.)
0x040 8 20 tms2a0 Tombstone (Shane)
0x041 8 20 tms3a0 Tombstone (large cross)
0x042 8 20 tms4a0 Tombstone (Brian R.)
0x043 8 20 tms5a0 Tombstone (circular cross)
0x044 8 20 tms6a0 Tombstone (small cross on pedestal)
0x045 8 20 tms7a0 Tombstone (Brian P.)
0x047 8 20 cps3a0 Corpse (hung upside-down)
0x048 8 20 stt2a0 Stone gargoyle (tall)
0x049 8 20 stt3a0 Stone gargoyle (tall, frozen)
0x04a 8 20 stt4a0 Stone gargoyle (short)
0x04c 8 20 stt5a0 Stone gargoyle (short, frozen)
0x04d 8 20 bnr1a0 Banner
0x04e 8 20 tre4a0 Tree w/leaves (brown, right)
0x04f 8 20 tre5a0 Tree w/leaves (brown, left)
0x050 8 20 tre6a0 Tree (gnarled)
0x051 11 20 ptn1a0 Crystal vial (10)
0x052 11 20 ptn2a0 Quartz flask (25)
0x053 7 20 soara0 Wings of wrath
0x054 7 20 invua0 Icon of the defender
0x056 7 15 artisumn Dark servant
0x057 8 20 tre7a0 Tree (gnarled, w/vine)
0x058 8 20 logga0 Log
0x059 8 20 ict1a0 Ice stalactite (large)
0x05a 8 20 ict2a0 Ice stalactite (medium)
0x05b 8 20 ict3a0 Ice stalactite (small)
0x05c 8 20 ict4a0 Ice stalactite (tiny)
0x05d 8 20 icm1a0 Ice stalagmite (large)
0x05e 8 20 icm2a0 Ice stalagmite (medium)
0x05f 8 20 icm3a0 Ice stalagmite (small)
0x060 8 20 icm4a0 Ice stalagmite (tiny)
0x061 8 20 rkbla0 Rock formation (large, brown)
0x062 8 20 rkbsa0 Rock formation (small, brown)
0x063 8 20 rkbka0 Rock formation (small, gray)
0x064 8 20 rbl1a0 Rubble (large)
0x065 8 20 rbl2a0 Rubble (small)
0x066 8 20 rbl3a0 Rubble (medium)
0x067 8 20 vasea0 Vase on pedestal
0x068 8 20 pot1a0 Pot (tall, skinny) *( spawntype, -, -, -, - )
0x069 8 20 pot2a0 Pot (medium, skinny) *( spawntype, -, -, -, - )
0x06a 8 20 pot3a0 Pot (short, chipped) *( spawntype, -, -, -, - )
0x06b 2 40 centc1 Centaur
0x06c 8 20 cps4a0 Corpse (hung by neck)
0x06d 8 20 cps5a0 Corpse (bleeding, hung by neck)
0x06e 8 20 cps6a0 Corpse (chained to floor)
0x06f 8 10 bdpla0 Pool of blood
0x071 8 10 lef1a0 Blowing leaves
0x072 2 44 bisha1 Dark bishop
0x073 2 40 centf1 Centaur leader
0x074 8 10 twtra0 Brazier w/flame
0x075 8 10 twtri0 Brazier
0x076 13 10 tlgla0 Magic step (sparkling)
0x077 8 20 cndla0 Candles
0x078 2 64 ssptd0 Stalker leader
0x079 2 64 ssdva0 Stalker
0x07a 6 20 man1a0 Blue mana
0x07b 5 10 wfhma0 Hammer of retribution
0x07c 6 20 man2a0 Green mana
0x08c 8 20 tsmka0 Sparkling red smoke
0x0fe 2 40 draga1 Death wyvern *( tag, tag, tag, tag, tag )
0x578 9 20 telea0 Stone
0x579 9 20 telea0 Heavy
0x57a 9 20 telea0 Metal
0x57b 9 20 telea0 Creak
0x57c 9 20 telea0 Silent
0x57d 9 20 telea0 Lava
0x57e 9 20 telea0 Water
0x57f 9 20 telea0 Ice
0x580 9 20 telea0 Earth crack
0x581 9 20 telea0 Metal2
0x582 9 20 telea0 Wind blowing
0xbb8 13 20 icprd0 Polyobject anchor
0xbb9 13 20 sbfxh0 Start spot
0xbba 13 20 sbfxc0 Start spot w/crush
0x1f40 7 20 artipsbg Flechette
0x1f42 7 20 artisped Boots of speed
0x1f43 7 20 artibman Krater of might
0x1f44 6 20 man3a0 Combined mana
0x1f45 4 10 arm1a0 Mesh armor
0x1f46 4 20 arm2a0 Falcon shield
0x1f47 4 20 arm3a0 Platinum helmet
0x1f48 4 20 arm4a0 Amulet of warding
0x1f49 5 10 wcfma0 Firestorm
0x1f4a 5 20 wfaxa0 Timon's axe
0x1f54 2 44 iceya1 Wendigo
0x1f5e 3 10 key1a0 Steel key
0x1f5f 3 10 key2a0 Cave key
0x1f60 3 10 key3a0 Axe key
0x1f61 3 10 key4a0 Fire key
0x1f62 3 10 key5a0 Emerald key
0x1f63 3 10 key6a0 Dungeon key
0x1f64 3 10 key7a0 Silver key
0x1f65 3 10 key8a0 Rusted key
0x1f66 3 10 key9a0 Horn key
0x1f67 3 10 keyaa0 Swamp key
0x1f68 5 20 wmlgf0 Arc of death
0x1f69 7 20 artibrac Dragonskin bracers
0x1f6a 8 20 fbula0 Minotaur statue w/flame
0x1f6b 8 20 fbulh0 Minotaur statue
0x1f6c 8 20 gar1a0 Wooden gargoyle on rocks (tall)
0x1f6d 8 20 gar2a0 Black/red gargoyle on rocks (tall)
0x1f6e 8 20 gar3a0 Red gargoyle on rocks (tall)
0x1f6f 8 20 gar4a0 Wooden gargoyle on pedestal (tall)
0x1f70 8 20 gar5a0 Metal gargoyle on pedestal (tall)
0x1f71 8 20 gar6a0 Black/red gargoyle (short)
0x1f72 8 20 gar7a0 Red gargoyle (short)
0x1f73 8 20 gar8a0 Wooden gargoyle (short)
0x1f74 8 20 gar9a0 Metal gargoyle (short)
0x1f7c 8 20 fskla0 Fire skull
0x1f7d 8 10 brtra0 Brazier w/flame (small)
0x1f7e 8 20 tre1a0 Tree (gray, destructable)
0x1f7f 8 20 cdlrd0 Chandelier
0x1f80 8 20 suita0 Suit of armor (destructable) *( spawntype, -, -, -, - )
0x1f81 8 40 bblla0 Bell
0x1f82 8 20 canda0 Candle (blue)
0x1f83 8 20 irona0 Iron maiden
0x1f84 8 20 xmasa0 Tree (fir)
0x1f85 8 20 cdrnb0 Cauldron (w/flame)
0x1f86 8 20 cdrna0 Cauldron
0x1f87 8 20 chnsa0 Chain (short)
0x1f88 8 20 chnsb0 Chain (long)
0x1f89 8 20 chnsc0 Chain w/heart on hook
0x1f8a 8 20 chnsd0 Chain w/large hook
0x1f8b 8 20 chnse0 Chain w/small hook
0x1f8c 8 20 chnsf0 Chain w/spiked ball
0x1f8d 8 20 chnsg0 Chain w/skull on hook
0x1f90 2 64 dem2a1 Chaos serpent (gas)
0x1fa4 8 20 barla0 Barrel
0x1fa5 8 20 shb1a0 Shrub (small)
0x1fa6 8 20 shb2a0 Shrub (large)
0x1fa7 8 20 bckta0 Bucket (hanging)
0x1fa8 12 20 shrma0 Mushroom (exploding)
0x2008 3 10 keyba0 Castle key
0x2134 8 20 tst1a0 Stein (tall)
0x2135 8 20 tst2a0 Stein (short)
0x2136 8 20 tst3a0 Candle w/spider's web
0x2137 8 20 tst4a0 Candle (short)
0x2138 8 20 tst5a0 Candle (tall)
0x2139 8 20 tst6a0 Goblet (spilled)
0x213a 8 20 tst7a0 Goblet (tall)
0x213b 8 20 tst8a0 Goblet (short)
0x213c 8 20 tst9a0 Goblet w/silver bands
0x213d 8 20 tst0a0 Meat cleaver
0x2329 13 10 telec0 Map spot *( tag, tag, tag, tag, tag )
0x232a 14 20 artiskll Yorick's skull
0x232b 14 20 artibgem Heart of D'Sparil
0x232c 14 20 artigemr Ruby planet
0x232d 14 20 artigemg Emerald planet 1
0x232e 14 20 artigemb Sapphire planet 1
0x232f 14 20 abk1a0 Daemon codex
0x2330 14 20 abk2a0 Liber oscura
0x2331 14 20 artigmg2 Emerald planet 2
0x2332 14 20 artigmb2 Sapphire planet 2
0x2333 8 20 stwna0 Gargoyle statue
0x2334 8 20 gmpda0 Pedestal
0x2335 13 10 teled0 Map spot w/gravity
0x2336 14 20 artiskl2 Flame mask
0x2337 14 20 artifwep Glaive seal
0x2338 14 20 articwep Holy relic
0x2339 14 20 artimwep Sigil of the Magus
0x233a 14 20 artigear Clock gear
0x233b 14 20 artiger2 Clock gear (bronze)
0x233c 14 20 artiger3 Clock gear (bronze hub)
0x233d 14 20 artiger4 Clock gear (bronze ring)
0x2710 13 20 spirk0 Spawn fog *( speed, angle, freq., duration, - )
0x2711 8 20 fogsa0 Fog (small) *( speed, -, -, duration, move )
0x2712 8 20 fogma0 Fog (medium) *( speed, -, -, duration, move )
0x2713 8 20 fogla0 Fog (large) *( speed, -, -, duration, move )
0x271b 2 40 wrthe1 Reiver leader
0x272e 2 40 ettna1 Ettin
0x2738 7 20 artitelo Banishment device
0x274c 2 20 fdmna1 Fire gargoyle
0x2760 2 80 sorca1 Heresiarch
0x276a 8 20 tspkc0 Spike (down)
0x276b 8 20 tspka0 Spike (up)
0x2774 2 32 playa8 Zedek (fighter boss)
0x2775 2 32 clera8 Traductus (cleric boss)
0x2776 2 32 magea8 Menelkir (mage boss)
0x277e 7 20 artiblst Disc of repulsion
0x2788 7 20 artihrad Mystic ambient incant
0x27d8 2 20 korxa1 Korax
0x27f1 13 20 abatc3c7 Spawn bat *( freq., angle, -, duration, turn )
0x2904 8 20 ffsma0 Flame (small, timed) *( duration, -, -, -, - )
0x2905 8 20 ffsmc0 Flame (small, continuous)
0x2906 8 20 fflga0 Flame (large, timed) *( duration, -, -, -, - )
0x2907 8 20 fflgf0 Flame (large, continuous)
; ID used to classify specials
; Name textual description of class
;
; Note: When converting a sector to a door, the special types
; available are those in class number two.
[Specials.Classes]
0x001 Special
0x002 Door
0x003 Ceiling
0x004 Lift
0x005 Floor
0x006 Pillar
0x007 Stairs
0x008 ACS
0x009 Scroll
0x00a Thing
0x00b Teleport
0x00c Lighting
0x00d Polyobject
; ID
; class
; Name( arg0, arg1, arg2, arg3, arg4 )
[Specials.Types]
; Special
0x081 1 UsePuzzleItem( item, script, sArg0, sArg1, sArg2 )
0x08c 1 Sector_ChangeSound( tag, sound, -, -, - )
0x078 1 Earthquake( intensity, duration, damrad, tremrad, tag )
0x079 1 Line_SetIdentification( line, -, -, -, - )
; Door
0x00a 2 Door_Close( tag, speed, -, -, - )
0x00b 2 Door_Open( tag, speed, -, -, - )
0x00c 2 Door_Raise( tag, speed, delay, -, - )
0x00d 2 Door_LockedRaise( tag, speed, delay, lock, - )
; Ceiling
0x028 3 Ceiling_LowerByValue( tag, speed, height, -, - )
0x029 3 Ceiling_RaiseByValue( tag, speed, height, -, - )
0x02a 3 Ceiling_CrushAndRaise( tag, speed, crush, -, - )
0x02b 3 Ceiling_LowerAndCrush( tag, speed, crush, -, - )
0x02c 3 Ceiling_CrushStop( tag, -, -, -, - )
0x02d 3 Ceiling_CrushRaiseAndStay( tag, speed, crush, -, - )
0x045 3 Ceiling_MoveToValueTimes8( tag, speed, height, negative, - )
; Lift
0x03c 4 Plat_PerpetualRaise( tag, speed, delay, -, - )
0x03d 4 Plat_Stop( tag, -, -, -, - )
0x03e 4 Plat_DownWaitUpStay( tag, speed, delay, -, - )
0x03f 4 Plat_DownByValue( tag, speed, delay, height, - )
0x040 4 Plat_UpWaitDownStay( tag, speed, delay, -, - )
0x041 4 Plat_UpByValue( tag, speed, delay, height, - )
; Floor
0x014 5 Floor_LowerByValue( tag, speed, height, -, - )
0x015 5 Floor_LowerToLowest( tag, speed, -, -, - )
0x016 5 Floor_LowerToNearest( tag, speed, -, -, - )
0x017 5 Floor_RaiseByValue( tag, speed, height, -, - )
0x018 5 Floor_RaiseToHighest( tag, speed, -, -, - )
0x019 5 Floor_RaiseToNearest( tag, speed, -, -, - )
0x01c 5 Floor_RaiseAndCrush( tag, speed, crush, -, - )
0x023 5 Floor_RaiseByValueTimes8( tag, speed, height, -, - )
0x024 5 Floor_LowerByValueTimes8( tag, speed, height, -, - )
0x02e 5 Floor_CrushStop( tag, -, -, -, - )
0x042 5 Floor_LowerInstant( tag, -, height, -, - )
0x043 5 Floor_RaiseInstant( tag, -, height, -, - )
0x044 5 Floor_MoveToValueTimes8( tag, speed, height, negative, - )
0x05f 5 FloorAndCeiling_LowerByValue( tag, speed, height, -, - )
0x060 5 FloorAndCeiling_RaiseByValue( tag, speed, height, -, - )
0x08a 5 Floor_Waggle( tag, height, freq., offset, duration )
; Pillar
0x01d 6 Pillar_Build( tag, speed, height, -, - )
0x01e 6 Pillar_Open( tag, speed, f_height, c_height, - )
0x05e 6 Pillar_BuildAndCrush( tag, speed, height, crush, - )
; Stairs
0x01a 7 Stairs_BuildDown( tag, speed, height, delay, reset )
0x01b 7 Stairs_BuildUp( tag, speed, height, delay, reset )
0x01f 7 Stairs_BuildDownSync( tag, speed, height, reset, - )
0x020 7 Stairs_BuildUpSync( tag, speed, height, reset, - )
; ACS
0x050 8 ACS_Execute( script, map, sArg0, sArg1, sArg2 )
0x051 8 ACS_Suspend( script, map, -, -, - )
0x052 8 ACS_Terminate( script, map, -, -, - )
0x053 8 ACS_LockedExecute( script, map, sArg0, sArg1, lock )
; Scroll
0x064 9 Scroll_Texture_Left( speed, -, -, -, - )
0x065 9 Scroll_Texture_Right( speed, -, -, -, - )
0x066 9 Scroll_Texture_Up( speed, -, -, -, - )
0x067 9 Scroll_Texture_Down( speed, -, -, -, - )
; Thing
0x048 10 ThrustThing( angle, distance, -, -, - )
0x049 10 DamageThing( damage, -, -, -, - )
0x082 10 Thing_Activate( tag, -, -, -, - )
0x083 10 Thing_Deactivate( tag, -, -, -, - )
0x084 10 Thing_Remove( tag, -, -, -, - )
0x085 10 Thing_Destroy( tag, -, -, -, - )
0x086 10 Thing_Projectile( tag, type, angle, speed, vspeed )
0x088 10 Thing_ProjectileGravity( tag, type, angle, speed, vspeed )
0x087 10 Thing_Spawn( tag, spawntype, angle, -, - )
0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, -, - )
; Teleport
0x04a 11 Teleport_NewMap( map, position, -, -, - )
0x04b 11 Teleport_EndGame( -, -, -, -, - )
0x046 11 Teleport( tag, -, -, -, - )
0x047 11 Teleport_NoFog( tag, -, -, -, - )
; Lighting
0x06d 12 Light_ForceLightning( tag, -, -, -, - )
0x06e 12 Light_RaiseByValue( tag, value, -, -, - )
0x06f 12 Light_LowerByValue( tag, value, -, -, - )
0x070 12 Light_ChangeToValue( tag, value, -, -, - )
0x071 12 Light_Fade( tag, value, tics, -, - )
0x072 12 Light_Glow( tag, upper, lower, tics, - )
0x073 12 Light_Flicker( tag, upper, lower, -, - )
0x074 12 Light_Strobe( tag, upper, lower, u-tics, l-tics )
; Polyobject
0x001 13 Polyobj_StartLine( po, mirror, sound, -, - )
0x002 13 Polyobj_RotateLeft( po, speed, angle, -, - )
0x003 13 Polyobj_RotateRight( po, speed, angle, -, - )
0x004 13 Polyobj_Move( po, speed, angle, distance, - )
0x005 13 Polyobj_ExplicitLine( po, order, mirror, sound, - )
0x006 13 Polyobj_MoveTimes8( po, speed, angle, distance, - )
0x007 13 Polyobj_DoorSwing( po, speed, angle, delay, - )
0x008 13 Polyobj_DoorSlide( po, speed, angle, distance, delay )
0x05a 13 Polyobj_OR_RotateLeft( po, speed, angle, -, - )
0x05b 13 Polyobj_OR_RotateRight( po, speed, angle, -, - )
0x05c 13 Polyobj_OR_Move( po, speed, angle, distance, - )
0x05d 13 Polyobj_OR_MoveTimes8( po, speed, angle, distance, - )
[Sectors.Types]
0x001 Phased light (manual)
0x002 Phased light sequence start
0x003 Phased light sequence 1
0x004 Phased light sequence 2
0x01a Stairs 1
0x01b Stairs 2
0x0c7 Indoor lightning (bright)
0x0c6 Indoor lightning (dim)
0x0c8 Use second sky image
0x0c9 Scroll north (slow)
0x0ca Scroll north (normal)
0x0cb Scroll north (fast)
0x0cc Scroll east (slow)
0x0cd Scroll east (normal)
0x0ce Scroll east (fast)
0x0cf Scroll south (slow)
0x0d0 Scroll south (normal)
0x0d1 Scroll south (fast)
0x0d2 Scroll west (slow)
0x0d3 Scroll west (normal)
0x0d4 Scroll west (fast)
0x0d5 Scroll northwest (slow)
0x0d6 Scroll northwest (normal)
0x0d7 Scroll northwest (fast)
0x0d8 Scroll northeast (slow)
0x0d9 Scroll northeast (normal)
0x0da Scroll northeast (fast)
0x0db Scroll southeast (slow)
0x0dc Scroll southeast (normal)
0x0dd Scroll southeast (fast)
0x0de Scroll southwest (slow)
0x0df Scroll southwest (normal)
0x0e0 Scroll southwest (fast)